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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Sniper Smith
Center for Advanced Studies Gallente Federation
62
|
Posted - 2014.05.12 16:39:00 -
[1] - Quote
I like em..
One thing I'll like up'd a little bit though is the drones.. Cruiser is fine, full flight of lights.. But I'd like to see the frig get to field 2 lights, and the BS to get 100mbit (like the Mach) .. This would also help with the BS's slightly underwhelming DPS.
That said, sexy.. I want 4 of each please. |
Sniper Smith
Center for Advanced Studies Gallente Federation
62
|
Posted - 2014.05.12 17:41:00 -
[2] - Quote
Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? Because the worst part about missiles is the Delayed DPS. The faster it gets there, the better. |
Sniper Smith
Center for Advanced Studies Gallente Federation
62
|
Posted - 2014.05.12 18:43:00 -
[3] - Quote
Agreed on the poor DPS of the Battleship.
I'd like to see either the drone bay increased to 100mbit, like a Mach, or the damage increased.. I mean I think this should be under a Vindi DPS, obviously, but in the same league given it's poorer ability to apply it. |
Sniper Smith
Center for Advanced Studies Gallente Federation
63
|
Posted - 2014.05.12 19:03:00 -
[4] - Quote
MeBiatch wrote:Yeah not sure whats up with the lore problem but mordu is intaki. Intaki are the syndicate. The syndicate use angel tech which is minmatar.
Not sure why the mordu who have zero connection with galente would use gal skill instead of minmatar
Because the lore for Mordu's Legion is that they left the Gal Military to join the Caldari. Also, if you've ever made a Gal toon, you would know Intaki is one of the Gal races... They are part of the Federation. |
Sniper Smith
Center for Advanced Studies Gallente Federation
66
|
Posted - 2014.05.12 19:28:00 -
[5] - Quote
MeBiatch wrote:Sniper Smith wrote:MeBiatch wrote:Yeah not sure whats up with the lore problem but mordu is intaki. Intaki are the syndicate. The syndicate use angel tech which is minmatar.
Not sure why the mordu who have zero connection with galente would use gal skill instead of minmatar
Because the lore for Mordu's Legion is that they left the Gal Military to join the Caldari. Also, if you've ever made a Gal toon, you would know Intaki is one of the Gal races... They are part of the Federation. My main is intaki and mordu have not used gal tech in over 100 years. So no having gal skills is silly. It should be minmatar cuss thats who the intaki get thier tech from The Intaki don't get their tech from anywhere.. the Intaki Syndicate get theirs from Gal/Minm.. But they are a separate faction onto themselves and have nothing to do with Mordu's Legion and the Intaki that joined the Caldari. Those Intaki came from the Federation, and it would make sense that they would incorporate that tech into the ships they were given by the Caldari, and those that have evolved since. Lastly, Mordu's Legion is supposed to be using high tech ships, and be technologically advanced. When one hears this, one does not think of the Minmatar.
Don't get me wrong, I want a Caldari Minm race as much as the next person.. But it makes sense from the lore standpoint that this is Cal/Gal. |
Sniper Smith
Center for Advanced Studies Gallente Federation
66
|
Posted - 2014.05.12 19:30:00 -
[6] - Quote
Sven Viko VIkolander wrote:Thinking more about the availability of ML NPCs in low sec belts, this is a pretty massive change. Currently, you cannot get pirate battleship blueprints from low sec, you have to do 7/10-10/10 complexes in null for a chance of a drop. Post Kronos, you will be able to get the Barg blueprint as a guaranteed drop from a single, lone NPC possible in any low sec belt... that's insane. About the chance for a ML NPC spawn--aren't clone soldier spawn rates identical to hauler spawns, too? If so, ML NPCs will be very common (especially if they follow patterns like clone soldier spawns, like generally being in the first three belts in a system). Will all ML NPCs have an equal chance of dropping any of the three pirate blueprints, or will the drop rates vary with the frig bpc the most common etc.? I think you are misreading. You are not promised a BS BPC from every drop, you are promised [b]A[/a] BPC.. That could be Frig, Cruiser, or BS. |
Sniper Smith
Center for Advanced Studies Gallente Federation
70
|
Posted - 2014.05.13 05:14:00 -
[7] - Quote
Arthur Aihaken wrote:Grath Telkin wrote:Somehow not getting that the Battleship is as underwhelming as people say. I personally think its amazing (though I like the torp version with a painter better). The 1456 dps is inclusive of drones, overheat and dual +5 implants. On the extreme end, with 4x Faction BCUs, V skills and a pair of +5 implants - you're looking at: GÇó T2 torpedo launchers with T2 Rage torpedoes ... 1417.5 dps (25.3km range) GÇó T2 cruise launchers with T2 Fury cruise missiles ... 1093.75 dps (167km range) GÇó T2 rapid heavy launcher with T2 Fury heavy missiles ... 1260 dps-burst/812 dps-actual (70.8km range) GÇó Gecko drone ... +123 dps Realistically, you'd probably run Faction torpedoes, cruise or heavy missiles for better damage application (at least for torpedoes and cruise missiles): GÇó T2 torpedo launchers with Faction torpedoes ... 1207.5 dps (30.4km range) GÇó T2 cruise launchers with Faction cruise missiles ... 901.25 dps (222km range) GÇó T2 rapid heavy missile launchers with Faction heavy missiles ... 1076.25 dps-burst/692.13 dps-actual (94.4km range) GÇó Gecko drone ... +123 dps Shame :/
These are Hyperion numbers.. Not Pirate BS numbers :( |
Sniper Smith
Center for Advanced Studies Gallente Federation
71
|
Posted - 2014.05.13 08:01:00 -
[8] - Quote
Nevyn Auscent wrote:Sniper Smith wrote: Shame :/
These are Hyperion numbers.. Not Pirate BS numbers :(
Now tell me what the Mach does. And the NM. And probably even the Bhal. Don't compare it to a Vindi which is a pure close range brawl monster. Then also tell me what range a Hyp does that kind of damage at. And how fast it moves. And remember the Scram range bonus as well. AC Mach ~1500, NM ~1200 with far greater range, Bhaal meh, it neuts dry anything in range so who cares ? And the first two are gonna get far better damage application than Torps get.
As for the Hype.. sure it'll be point blank range, but it's also a T1 BS..
As was mentioned on some previous posts, this is gonna be slightly better DPS than a Raven, Worse application, and a scram range.. Either give it pure raw DPS, or boost it's application.. What's the point of the scram bonus if your weapons hit for crap..
As CCP Fozzie said, the reason he loves the Serpentis line is they have bonuses that work together.. Webs to catch and stop the target, Blasters to make it cry. Likewise the Blood Raiders with their long webs and neuts/nos's..
This has a scram to keep the target from warping away, and torps, to annoy it.
I mean I'd rather see Torps buffed to better apply their damage in the first place.. or the long promised mods to boost missiles the same way TE/TC's boost a guns Applied DPS.. But they aren't here, and probably won't be soon, so give it either more DPS to power though, or better application to hit it's prey.
Personally I like the -1 Launcher, change to 7.5% Damage/Cal BS Level.. Then add a mid or a low, and buff the dronebay to 100mbit/100m3(or more) .. Better DPS, depending on the slot that's opened up, maybe better applied DPS.. And a much sexier beast. |
Sniper Smith
Center for Advanced Studies Gallente Federation
74
|
Posted - 2014.05.13 21:58:00 -
[9] - Quote
Agreed.. either she needs pure raw DPS, or she needs Damage Application. Otherwise it's pushing out mid-range damage, with poor application.
Give it a fixed Explosion Velocity bonus, or something that improves it's applied DPS. Even if you need to make that bonus only apply to the BS grade weapons.
Something like..
==============================================================================
BARGHEST
Caldari Battleship Bonus per level: 7.5% bonus to missile damage
Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time 20% bonus to Cruise Missile and Torpedo explosion radius
Slot layout: 7H, 6M, 6L; 0 turrets, 6 launchers Fittings: 11600 PWG, 730 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370
==============================================================================
Toss the extra slot, some of the other pirate ships rock 19 slots already, in exchange for the extra application and damage. I would also support a fixed damage bonus, and a per-level application bonus.. like a Vindicator has. |
Sniper Smith
Center for Advanced Studies Gallente Federation
75
|
Posted - 2014.05.13 22:09:00 -
[10] - Quote
Mournful Conciousness wrote: 1400 dps of any damage type and the ability to disengage any time it wants wasn't enough for you??
How's that? Sure I scram you, you can't escape.. that doesn't mean you won't scram me too..
And for Torps you aren't exactly going to be a long way away from your target.. even with the scram bonus.. cause of the short torp range..
Change to Cruise and low it's doing less DPS than almost any other pirate ship.. |
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Sniper Smith
Center for Advanced Studies Gallente Federation
80
|
Posted - 2014.05.14 19:29:00 -
[11] - Quote
Anyone flying those fits you link will soon stop after the first few times they encounter more than ONE ship and die in flames. |
Sniper Smith
Center for Advanced Studies Gallente Federation
82
|
Posted - 2014.05.14 20:13:00 -
[12] - Quote
Medalyn Isis wrote:Sniper Smith wrote:Anyone flying those fits you link will soon stop after the first few times they encounter more than ONE ship and die in flames. Two ships beat one, and for more breaking news grass is also green. Yes.. which is why everyone doesn't PVP in their multi-billion isk pods and half a bil+ frigs..
You put that kind of isk into pvp ships/pods, they all become OP. |
Sniper Smith
Center for Advanced Studies Gallente Federation
82
|
Posted - 2014.05.14 20:36:00 -
[13] - Quote
Medalyn Isis wrote:Sniper Smith wrote:Medalyn Isis wrote:Sniper Smith wrote:Anyone flying those fits you link will soon stop after the first few times they encounter more than ONE ship and die in flames. Two ships beat one, and for more breaking news grass is also green. Yes.. which is why everyone doesn't PVP in their multi-billion isk pods and half a bil+ frigs.. You put that kind of isk into pvp ships/pods, they all become OP. Like I said, if you can't afford to spend that kind of isk on a faction frigate, which really is not that much at all for a faction frigate (under 150mil on the mods) then you should not be flying the ship. The hull is one part.. Then you have faction mods, deadspace mods, bil's worth of implants, a second account boosting, etc. Oh and no tank at all to survive long enough for you to flee when someone else does show up.
Those fits are little more than padding for a killboard. |
Sniper Smith
Center for Advanced Studies Gallente Federation
82
|
Posted - 2014.05.14 21:46:00 -
[14] - Quote
Mordu's are missile boats because the whole point of adding another line, was to give people a true Missile pirate faction.
Originally it was supposed to also be Cal/Mim, hence fast/agile and missiles, till they decided that there's no good lore reason why Mordu's Legion would be Minm at all, so it got a Scram too as that's a Gal perk. |
Sniper Smith
Center for Advanced Studies Gallente Federation
82
|
Posted - 2014.05.15 03:16:00 -
[15] - Quote
Arthur Aihaken wrote:Daniel L'Siata wrote:Echoing what Bram said earlier, these ships seem really very uninspired by the standards of other pirate factions. Opinions vary on this point. Some of us are ecstatic with them. The Frig and Cruiser are great, the BS gets some improved DPS and/or ability to apply that DPS, and I think these ships would be great for pairing up with Vindi's..
Long Scram to slow em, Web's to stop em, and DPS to pummel em.
But as I posted in my suggestion a little way back (*cough* https://forums.eveonline.com/default.aspx?g=posts&m=4589746#post4589746 *cough*) It NEEDS Damage Application.
Sure you can get okay paper DPS on the BS, but in reality those numbers are not gonna pan out unless you're shooting caps.. a boost to DPS, and a fixed explosion velocity bonus, or a fixed damage bonus and a skilled explosion velocity bonus would do a lot to make this ship more viable. At the moment, without something being done, I see the BS being second only to the Bhaal in DPS.. and the Bhaal gets Neuts AND Long Webs to make up for that.. Might get a little more DPS than a NM, but NM's are king of applied DPS, so at best that's a wash, and really I'd rather a NM doing 1.2k DPS all the time against most things, than this :/
Another bonus is an option, but really I'd much prefer improvements to the Paper and Applied DPS, vs some new "special" trait. |
Sniper Smith
Center for Advanced Studies Gallente Federation
83
|
Posted - 2014.05.15 21:52:00 -
[16] - Quote
To be fair.. the Gal are a very open and liberal people.. It makes sense for them to have presence in all areas.. for moreso than a race of Accountants, Heavens Gate Cultists, and extras from Mad Max..
Don't get me wrong, I wanted Caldari + Minm too.. But I see the lore reason for this, and for most of the others.. and can understand why the Gal would be more common an influence with all these factions.
The sad one is SOE.. Gal.. okay.. Amarr? Well the Amarr and SOE and negative to eachother.. made no sense.. |
Sniper Smith
Center for Advanced Studies Gallente Federation
83
|
Posted - 2014.05.16 01:21:00 -
[17] - Quote
While I think the Frig and Cruiser are fine, the BS really does need Damage Application.
I mean the best ship to compare the BS to is probably a Vindi. which gets TWO damage application bonuses (web and tracking).. Cross off the one that is the Faction feature, the web, and it still has the Tracking bonus.
While the speed/range bonus is nice, and I'd love to keep it, the fact is Torps have very poor damage application against anything that movies and has a sig smaller than a Titan lol. Having an application bonus that applies to the Torps/Cruise would greatly improve the ship.. though I still think she needs a little more dps also.. hence my suggestion before.
Make it a great partner to the Vindi.. I'd love it then.
Though it really would be nice if CCP Devs would start responding to these feedback threads.. I mean come on.. It's been what ? A month since there was a dev response in the drone thread, 3 weeks since one in the Pirate BS thread.. I don't expect a response to everyone, or even one every day, but every second day or so addressing some concerns, updates, etc would be really nice. If not, just lock the threads.. |
Sniper Smith
Center for Advanced Studies Gallente Federation
85
|
Posted - 2014.05.16 17:17:00 -
[18] - Quote
Dav Varan wrote:iirc the Mordus hate the gallente anyway , why would they be using Gal tech. Because there were Galente.. They are Intaki, that defected during the Gal/Cal war.
Also, Sansha hate the Amarr with a passion, use Amarr tech. Bloodraiders hate everyone, use Amarr and Minmatar.. Guistras dislike Caldari, use Caldari tech. Hell, The SOE and Amarr don't like eachother, and yet they use Amarr tech. |
Sniper Smith
Center for Advanced Studies Gallente Federation
89
|
Posted - 2014.05.17 02:20:00 -
[19] - Quote
Markku Laaksonen wrote:Dav Varan wrote:MIn / Cal Bonuses
Missiles and long range webs would have worked better.
Keep point range if you must but make it bonued off Minmatar.
Theres no valid reason for Leaving this combo out and impoverishing the choices of Mini Training pilots while over indulging the Gallente.
Game balance for the training regimes is more important than RP. and you can fix the RP easiliy enough anyway if you chose to, Right an RP Short about the Mordus getting involved with shady seperatist elements in the Mini and be done with it.
iirc the Mordus hate the gallente anyway , why would they be using Gal tech.
Those poor impoverished Mini Training pilots and their Machariels and Vindicators. Please, donate today. Just 5 ISK will be able to feed 5 impoverished Minmatar Machariel pilots for a year. Don't forget the Bhaalgorn..
Mach, Vindi, Bhaal.. Ya.. poor Minm peeps.. no selection at all. |
Sniper Smith
Center for Advanced Studies Gallente Federation
95
|
Posted - 2014.05.18 03:12:00 -
[20] - Quote
chaosgrimm wrote: Amarr and SOE negativity explained away by devs as SOE wanting a vessel that didn't really need to rely on ammo during exploration.... Lore surrounding ML says that they aren't gallente caldari exclusive. How hard is it to say the obtained the tech from a member or some other route? Dev favoritism IMO. Lore is a terrible excuse.
Well the Lore says they were Galente, and defected to the Caldari during the Gal-Cal war.. The Cal provided them with the best tech..
Actually really makes sense with the bonuses too.. The drone tech was really developed during the Gal/Cal war, so that wouldn't really benefit them.. but for all we know the Gal already had good Scram tech, so having it as the bonus works well.
They are Intaki, that means defected or not, they still have ties to the Federation.. at least historically.
It really does make a lot more sense than trying to shoehorn in a connection to the Minmatar that doesn't exist in lore, or any Amarr for no good reason. |
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Sniper Smith
Center for Advanced Studies Gallente Federation
104
|
Posted - 2014.05.19 04:01:00 -
[21] - Quote
Anna Shole wrote:So they will be adding mordus legion agents in low sec correct? Doesn't sound like it..
Just sounds like they will be adding the Rats all over Lowsec to seed the BPC's |
Sniper Smith
Center for Advanced Studies Gallente Federation
117
|
Posted - 2014.05.20 22:01:00 -
[22] - Quote
Uriel Paradisi Anteovnuecci wrote:The Barghest seriously needs a buff, be it a change to 7.5% damage per Caldari Battleship skill level or another launcher slot- I don't want this to end up like the nestor... Or a proper damage application bonus.. Or a mix of the two like I suggested back some pages ( https://forums.eveonline.com/default.aspx?g=posts&m=4589746#post4589746 ) |
Sniper Smith
Center for Advanced Studies Gallente Federation
120
|
Posted - 2014.05.21 02:29:00 -
[23] - Quote
Arthur Aihaken wrote:FT Diomedes wrote:The Barghest and the Rattlesnake are two very different ships.
My support for the 8th launcher is 60% aesthetic and 40% because I think more people will buy the ship if it has eight launchers. I don't really think it will be that much more effective... Yes, my point was not to underestimate the value of a utility high. I was editing my post to reference the State Raven so I think you missed that portion, but from a purely aesthetic standpoint - yes, 8 launchers would be purtier. However, since this would put the damage above that of a State Raven - I don't expect we'd still see the 25% damage bonus on 8 launchers without taking a hit somewhere else. Since we're into "wishful thinking", what I'd actually prefer is 6 launchers with a +50% damage bonus, one less high slot (total of 7) and an extra low slot (also 7). That actually gives it marginally better damage (9.0 effective vs. 8.75) as well as allowing for a decent armour tank configuration. See my suggestion from some pages back -- https://forums.eveonline.com/default.aspx?g=posts&m=4589746#post4589746
Similar, only I forfeit the slot altogether (19 slot rather than 20, like a NM) in exchange for an Applied DPS role bonus.
I think the 6/6 med/high is fine.. you can armor or shield tank it if you want, both are more than viable. I'd much rather a better punch than an extra low that is useless on shield fits, and would push this more into armor.. |
Sniper Smith
Center for Advanced Studies Gallente Federation
120
|
Posted - 2014.05.21 04:10:00 -
[24] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:See my suggestion from some pages back... So we give up the utility high and 0.5 effective launchers in exchange for the ability to run a pair of soon-to-be-neutered Geckos and some extra damage application for cruise and torpedoes (only) that can be replicated by a single rigor rig? I'll keep my utility high, the 7 launchers and the +5% damage bonus... As I've repeatedly said, the proposed Barghest is perfect as is. A 7.5% damage bonus would just sweeten the deal. It's far from perfect.. Rapid Heavies may hit a mark.. But Torps aren't gonna hit much worth anything.. You're looking at pathetic applied DPS.
I'd rather get GOOD hits all the time against BS targets.. than have high DPS that hits for 60%.. Sure Rigs can make up for some of it, but then that's a rig you ALWAYS need to fit, can't use it for tank or anything else.
Applied DPS > Paper DPS. This isn't a POS bashing ship, it's designed to catch and kill you. It should be able to apply that damage. |
Sniper Smith
Center for Advanced Studies Gallente Federation
126
|
Posted - 2014.05.22 00:24:00 -
[25] - Quote
CCP Fozzie wrote:Hey everyone, dropping by to let you know that we're not ignoring this thread. CCP Rise is out sick at the moment otherwise he'd be passing the reminder along himself. We're keeping up on all the feedback. Now you see, now I feel bad for some of the Jab's I've made at him not responding :(
Hope he gets better soon, if for no other reason than to start responding to the issues raised in this thread, and in the Pirate Cruiser and BS threads that are piling up :/
Also, he should clearly be drinking more orange juice. |
Sniper Smith
Center for Advanced Studies Gallente Federation
126
|
Posted - 2014.05.22 01:55:00 -
[26] - Quote
Cordo Draken wrote:So When will these Finally hit SiSi? Were not far away from expansion day and we can't even test them out yet to provide Feedback! That's not a winning combo. Don't care if the paint isn't dry yet! We got ships to Test!
Oh, I suppose maybe later down the Road a Caldari/Minmatar Faction will finally come forth with Missiles similar to these but have a Webb bonus? ECM? Smartbomb bonus :) |
Sniper Smith
Center for Advanced Studies Gallente Federation
127
|
Posted - 2014.05.22 05:10:00 -
[27] - Quote
Chessur wrote:The battleship in particular struggles the most in this respect. Please consider adding some type of innate missile application bonus for both ships. If an application bonus is not added, the Orthrus will be yet another LML ship- and the Barghest will be useless outside of rapier / huginn gangs.
Thank you for your consideration. Don't agree on the Cruiser issue, but on the battleship, total agreement. Some, ANY kind of application bonus. Given the Scram range and Missile Speed bonus, Cruise missiles obviously aren't in mind.. torps are.. and Torps suck at applying damage. An explosion velocity bonus, either replacing the damage bonus in a per level situation (and a fixed damage bonus applied to the hull) like a Vindi, or the reverse with a fixed application bonus would go a long way to make this ship viable. What's the point of a long range scram, if you aren't gonna be able to apply that DPS ?
I see the BS working best paired up with Vindi's and/or Bhaal's... This ship keeps them on grid, the others web's keep them slow, then they all pounce and pound away. As I see it, this BS should be giving a Vindi a run for it's isk, in both DPS, and the ability to Apply it. But if not the former, then the latter for sure. I mean a Vindi has what are considered the best mix of bonus, some say OP, but to them I say shove it. It has MASSIVE damage, Damage Application (tracking), and the ability to keep prey close.. Combined with being one of the fastest BS's, and fitting a solid tank. I think this is where you should look for inspiration for the BS.. More DPS, Application bonus, just making it far more viable. I mean the speed bonus is nice, but aside from a few edge cases (firewalls) it's really not an application bonus on the BS level. |
Sniper Smith
Center for Advanced Studies Gallente Federation
129
|
Posted - 2014.05.23 15:11:00 -
[28] - Quote
Arthur Aihaken wrote:Caleb Seremshur wrote:Why is everyone talking about torp barghest when clearly the answer is RHML barghest? Because 15km/sec torpedoes have a certain appeal to them. And because Torps are the BS grade DPS Missile.. they should find a way to make them not.. you know.. suck. Be it in general, or at least on this ship :) |
Sniper Smith
Center for Advanced Studies Gallente Federation
130
|
Posted - 2014.05.23 16:47:00 -
[29] - Quote
Mordu's Legion ships are now seeded on Sisi. |
Sniper Smith
Center for Advanced Studies Gallente Federation
133
|
Posted - 2014.05.24 01:02:00 -
[30] - Quote
Arthur Aihaken wrote:Iam Widdershins wrote:Fozzie pls, increase damage bonus to 7.5-10% per level Options are: GÇó 6 launchers @ 50.0% (9 effective; keeps utility high plus an additional low slot) GÇó 7 launchers @ 37.5% (9.6 effective; keeps utility high) GÇó 8 launchers @ 25.0% (10 effective launchers; loses utility high) Not to complain, but these only just appeared on SISI - Kronos is out in just over a week and there has been ZERO dev feedback in this thread. No feedback here, none in the pirate BS thread, none in the Pirate Cruiser thread for an age..
Apparently Rise is sick, but that excuses the last few days, not the last few weeks :/
The Pirate BS thread is so bad that almost everyone has given up on it.. there are more replies there from ISD's deleting posts than from Rise.
Anyway, flew these today, agree even MORE than I did before that the BS needs either MORE DPS, or a DPS Application bonus. |
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Sniper Smith
Center for Advanced Studies Gallente Federation
135
|
Posted - 2014.05.24 04:47:00 -
[31] - Quote
To be fair, there is no more "Winter Release".. we are now on a 6 week cycle.. "medium" sized updates every 6 weeks rather than 2 yearly big ones and a few minor ones/medium ones with the leftovers from the big one. Also, I believe Rise said at Fanfest he's moving to another part of CCP, so this might be the last we see of him in the balance threads..
Hey.. when he's here, he's not bad. I love the warpspeed change to the Angels line.. and the new low on the Blood Raider frig.. When he's interacting with us we *normally* get to a good result.. The interacting part being the key part.
And for the few who think I'm over-reacting a little.. Rapid Heavy missile thread being put on at the last min and feedback ignored.. threads with a MONTH of no dev replies, filled with mostly trolls by the end cause everyone else has given up on meaningful results, etc.. It's not like I jumped on him the day after posting the thread..
Honestly, I would even be fine with a weekly "We've read the feedback and are not/considering changes.." Just something, some small glimmer of hope.. cause atm there's nothing to indicate the thread is being read by more than ISD's. No changes, no replies, no feedback.
As I in a letter to one of the CSM's, if they are done responding to feedback, just lock the thread.
Playing with the BS all day.. really does need a buff.. There are several T1 BS's that I'd sooner fly than it at this point.. I mean it has the faction tank, but without the ability to Apply it's DPS it's meaningless.. If CCP would give us the equivalent of TE's/TC's for Missiles this would be a moot point.. but as it stands now the ONLY way to make up for failing application is Rigs and Implants, which ties your hands. |
Sniper Smith
Center for Advanced Studies Gallente Federation
135
|
Posted - 2014.05.24 05:50:00 -
[32] - Quote
Indeed.. the way I see the Battleship is like a Vindi, T2 Blasters, but without the tracking bonus, and without the web.. Sure on paper the DPS can be impressive, but in practice it just wouldn't be effective.. Except against POCO's and Cap's..
I had my suggestion from eariler -- https://forums.eveonline.com/default.aspx?g=posts&m=4589746#post4589746 But after playing around with it, I think it needs more DPS AND the Application Bonus.. Or to move the Application bonus up to 25%, which would put it on the same level as the CNR, which I'd rather not do if it can be avoided.
I mean the best way of looking at it.. a CNR is a Domi, and this is a Navy Domi.. On paper, sure it does a little more DPS (well, in this case it's about the same DPS), but without the application bonus, it's just not as effective. As it stands, the only pirate BS which has no application bonus is a Mach.. And it has tremendous alpha for engaging at range.. This isn't a long range platform, the scram makes it a mid-to-close range brawler.. Vindi has Web's AND Tracking bonus.. oh and the Highest DPSing subcap in the game.. Bhaal has webs, and neuts to supplement it's guns, plus drones.. NM has epic tracking.
The funny part it, the bonus to this ship can actually HURT it's DPS.. since the MWD blows up the sig.. I'd take a MWD BS with Webs on it, over a scammed ship with the MWD off.. at least for missile boats.. |
Sniper Smith
Center for Advanced Studies Gallente Federation
137
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Posted - 2014.05.24 17:14:00 -
[33] - Quote
TrouserDeagle wrote:why do you believe that this ship should have better missile tracking than other missile battleships? Several missile BS's have application bonuses.
Also, it's a Pirate BS.. It's SUPPOSED to be better than the rest. See Vindi vs Navy Mega, Bhaal vs Armageddon, etc. It should be better at DPS, be it pure RAW numbers, or Application.. atm it's a SNI with a scram and a weaker tank, and harder to fit.
The time to make the change is NOW.. Even if it's made OP, CCP can always dial it back, it's not like this is a T1 BS that can be everywhere in a week. It's gonna take probably 6mo to a year for it to balance out to a price point.. if it's deemed too powerful CCP can nerf it back a little in update 6 weeks after this one. I'd Rather have had more time on the test server to balance them out, but lets face it, that's not gonna happen, we don't even have an acknowledgement of the issues, much less a change on the server to test.. and this is just over a week out. Thankfully for 6 weeks we can test a (hopefully) better one on TQ without much worry, as sheer cost will keep the BS from being anything more than a novelty item for the time being. |
Sniper Smith
Center for Advanced Studies Gallente Federation
137
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Posted - 2014.05.24 17:48:00 -
[34] - Quote
Medalyn Isis wrote:Sniper Smith wrote:TrouserDeagle wrote:why do you believe that this ship should have better missile tracking than other missile battleships? Several missile BS's have application bonuses. Yes, and most missile battleships don't also have the extreme flexiblilty of being able to fit bonused weapons of every size with every ammo type. And they also don't have supreme speed and agility with the longest point range in the game. SNI isn't tied to a damage bonus.. CNR isn't but only uses BS grade weapons.. Typhoon's aren't tied to an ammo either..
It's speed and agility are not Mach level.. in my tests on Sisi it's nice, but nothing game changing.. Nothing to justify the fact that bonused or not it does garbage applied DPS to anything other than POCO's and Cap's.. If it can't kill what it catches, then there's really no point.
As it stands right now in every situation where you'd use this, an Arazu is better, and will be far far cheaper. |
Sniper Smith
Center for Advanced Studies Gallente Federation
145
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Posted - 2014.05.25 07:02:00 -
[35] - Quote
I don't object to the tight fitting, cause several of the Pirate BS's are tight themselves.. Though this does seem a little tighter than even an Arty Mach.. |
Sniper Smith
Center for Advanced Studies Gallente Federation
146
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Posted - 2014.05.25 16:04:00 -
[36] - Quote
Garviel Tarrant wrote:Why should the Barghest have crazy point bonuses AND crazy application bonuses? The stats i've seen for it don't seem to be bad at all.. I mean its not pulling 1600 dps or whatever but it seems completely reasonable considering what else the ship can do. The answer to you is the Vindicator.
In paper the ship does decent DPS, but in practice, against anything other than caps, or without a Vindi beside it keeping it still, it's more likely to work out to be 600 rather than 1600.
Also, I see the addition of an Application bonus to be a stop-gap, till CCP FINALLY gets around to fixing torps, or add missile equivalent to TE's/TC's. I mean the ship has extra low's/mids if we had the modules to make it work without dedicating all the rigs and half the mids to it, I'd be much happier.. as it is, to even begin to make it viable you need to use all the Rig slots for application, and 2 TP's.. and even after that, you're still doing sub-par DPS.
It makes no sense that every other short range weapon system is the best at hitting moving targets than their long range counterpart, and with missiles it's the reverse.. With Torps being the worst offender of the lott.
CCP Fozzie said, when the debate came up about 90% webs, that they were not being removed from the Serpentis line, because the bonus work in harmony. That the effectiveness of the Vindi was the goal for all the Pirate lines. The Mach kites like a champ, the NM has near perfect damage application, the RS is special, the Bhaal slows down it's prey, then turns it off, the Vindi.. The Vindi stops it's prey then pumbles it.. As it stands now what does this do? It keeps the ship from warping, and then annoys it..
The Scram on this BS is long range, so it shouldn't be as perfect as a Vindi, but as I see it, it should at least do Vindi numbers On Paper if it's not gonna have an Application bonus. If it can get a bonus, then it should still have it's DPS bumped up a little, but that bonus will make it as effective as it needs to be to be a Viable ship to use.
As I said before in other posts. As it stands now, with the scram and no application bonus, in every PVP situation, I'd want an Arazu over this. Longer range point/scram, and far FAR cheaper. If I want it there for the DPS, then I'll take a CNR, or a Typhoon. |
Sniper Smith
Center for Advanced Studies Gallente Federation
149
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Posted - 2014.05.25 16:26:00 -
[37] - Quote
TrouserDeagle wrote:the actual 'issue' is that webs, especially 90% webs, are far too powerful. Riiight..
That's why Eve Kill is nothing but ships killed by Vindicators..
Worst thing about 90% web Vindi is there's no counter to it.. Except keeping range, cap warfare, e-war, and the ever present blob.
Seriously.. CCP Devs have already said point blank it's not going.. and that they feel it's current implementation on Serpentis ships is working as intended. Time to find something new to harp on :p |
Sniper Smith
Center for Advanced Studies Gallente Federation
150
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Posted - 2014.05.25 16:51:00 -
[38] - Quote
Oh I agree, a Vindi has near perfect damage application. It has two bonuses for it after all, webs to keep the target still, and then a tracking bonus, for a weapon system that already has very good tracking. Without the tracking bonus, the Vindi would still be applying almost all DPS to BS sized targets, with it, it can also apply most of it's DPS to BC's, Cruisers, Some frigs, and even Heavy/Sentry drones.
The Barghest can't even apply it's torp DPS to a BS effectively.. A Cruiser or Drone? HA.
The Vindi is the be-all, end-all for a Blaster Boat. The NM is the be-all, end-all for a Laser boat. The Mach is the be-all, end-all for an Arty boat.. The RS used to be the be-all, end-all for a drone boat (before the tracking bonused drone hulls)..
The Barghest is not even close for a missile boat. The Navy Raven still takes that top spot. It's not even a close fight. All the other pirate hulls, less the RS now as it's a mixed hull, are kings of their weapon system. This one isn't, not even close..I'd put the CNR, SNI, and standard Typhoon all ahead of it for most uses.. Maybe even a Navy Typhoon too with it's much higher DPS numbers.
Navy ships are supposed to be more tanky, but less powerful than their pirate counterparts (again, less the RS which has no real normal counterpart).. but this one isn't.. It's a shame, cause the frig and cruiser are GREAT. |
Sniper Smith
Center for Advanced Studies Gallente Federation
151
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Posted - 2014.05.25 17:04:00 -
[39] - Quote
Steve Ronuken wrote:Explosion radius has nothing to do with target velocity reducing damage. That's what explosion velocity is for. Explosion radius only deals with the reduction of damage by having a smaller sig radius. http://wiki.eveuniversity.org/Missile_Damage#Damage_Equation(sure, it's all multiplied into the equation, but it only has an effect once) Makes me think what we need is a scripted target painter.. One script for target sig, and one script to negate it's velocity.. like a tracking computer. Consider it painting ahead of the target to the ship flies into the missile rather than it just hitting the back as it keeps flying away..
If missiles had the same election of mods as turrets, there probably wouldn't even be an issue with the ship. Missiles have one that affects sig, that's it.. Turrets have Sig, tracking, and range. |
Sniper Smith
Center for Advanced Studies Gallente Federation
153
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Posted - 2014.05.25 17:07:00 -
[40] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:Navy ships are supposed to be more tanky, but less powerful than their pirate counterparts (again, less the RS which has no real normal counterpart).. but this one isn't.. It's a shame, cause the frig and cruiser are GREAT. Why does this all feel strangely familiar... It's almost like we've been down this exact path before with another Pirate class. I can't shake the feeling that this fate has befallen another Pirate battleship... I must be thinking of something else. And a different dev... I donno what you mean.. I mean there's the SOE line, but they only have a Frig and Cruiser.. there is NO SOE BS. Shame too cause it seems like it would be great..
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Sniper Smith
Center for Advanced Studies Gallente Federation
153
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Posted - 2014.05.25 17:13:00 -
[41] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:I donno what you mean.. I mean there's the SOE line, but they only have a Frig and Cruiser.. there is NO SOE BS. Shame too cause it seems like it would be great.. Doesn't look like there's going to be a ML battleship, either... (at least a good one). There's still time.. and I'll keep hounding them till the 2nd. All I can do is try. |
Sniper Smith
Center for Advanced Studies Gallente Federation
155
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Posted - 2014.05.25 20:23:00 -
[42] - Quote
I'm sure there's many other topics dedicated to webs.. But since the Mordu's Legion don't have a bonus for them, I'm fairly sure it shouldn't be here. |
Sniper Smith
Center for Advanced Studies Gallente Federation
157
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Posted - 2014.05.25 20:43:00 -
[43] - Quote
Arthur Aihaken wrote:BARGHEST REDUX Caldari Battleship Bonus per level: 10% bonus to missile damage Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range Role Bonus: 200% bonus to missile velocity (-50% penalty to missile flight time) 25% bonus to missile explosion radius and velocity
Slot layout: 7H(-1), 6M, 7L(+1); 0 turrets, 6 launchers Fittings: 11600 PWG, 730 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370 I'm still more than willing to Drop that lost High Slot from the ship.. Forfeit it to get the extra role bonus. It really doesn't NEED an extra low or mid.. It does NEED either more DPS and/or more Applied DPS.
Also, the Explosion Radius and Velocity bonus could be limited to just the BS grade weapons, hell technically they could be limited to just Torps as that's the system where the problem truly lies.. Heavy Missiles hit BS grade targets well, as do Cruise..
Personally I also want more drones.. It's got one of the weakest dronebay/bandwidth of all the Pirate ships.. Should be at least 100mbit. Would also give you something to do with those extra low's if you do Shield tank it.. At least till they finally get around to introducing some kind of missile mods. |
Sniper Smith
Center for Advanced Studies Gallente Federation
157
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Posted - 2014.05.25 22:55:00 -
[44] - Quote
Harvey James wrote:this post of yours looks like a nonsensical troll... what i'm saying is if you make a reasonable like for like comparison .. you will see that the mordus ships tank attributes are OP compared to ships with a similar role.. Can't speak to the Frig or Cruiser so much on tank, but with the BS, it's tank it's on par with the other Pirate BS ships.. RS Excluded of course. |
Sniper Smith
Center for Advanced Studies Gallente Federation
158
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Posted - 2014.05.25 23:41:00 -
[45] - Quote
TrouserDeagle wrote:Arthur Aihaken wrote:TrouserDeagle wrote:fitting a couple of tracking enhancing modules on your ship and having a couple of TPs somewhere in your gang is not asking much. not that you need that much to hit a battleship or bc. If the crutch of your argument is that the Barghest is fine with all sorts of gang links and external EW, then you can stop right there because the same could be said of any ship. We're obviously looking at the ship on its own, whether in a PvE or PvP environment. This should have been fairly obvious at this stage of the discussion... And missiles don't have 'tracking enhancers'. I'm going to call it tracking rather than whatever it actually is, because there isn't a word. and 'all sorts of gang links and external EW' sounds like an exaggeration. you need I think standard crash and a TP to hit battleships for full damage. if not, it's that plus a rigor. what is unreasonable about that, when the TP benefits the entire gang and is something you should have anyway? The issue is, you don't need those on other ships.. and for sure don't need them on Pirate ships. Even without the webs, my Vindi can Full/Almost full damage to a BS, without any tracking mod's.. This can't.. CNR and Typhoon can, as they have the bonus.
And needing drugs? Really? If you need to carry around drugs to make your ship able to do it's job, it's time to take a look at the ship. |
Sniper Smith
Center for Advanced Studies Gallente Federation
158
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Posted - 2014.05.26 00:00:00 -
[46] - Quote
We've been talking Torpedos here for a while..
Because why should I be using long range weapons on a ship with a bonus to scram range ? I should be able to use and apply my High DPS weapons.. Try your tests again with torps..
And why is it moronic? Both a Vindi and a Barghest are Pirate BS's, with a bonus that lends themselves to close range engagements.
In addition while the CNR's bonus can be augmented by TP's, the Typhoon's is an Explosion Velocity bonus, that cannot except with Rigs and Implants.
Or to put this in line with a turret boat.. What you're asking is for a BS to run with 3 tracking rigs and 2 TP's in order to hit targets.. If you had to dedicate that many mids and rigs to a Pirate BS's damage application there would be riots. The only one that gets even close is an Arty Mach, and that's all negated by the fact you can also use lows for tracking on turrets, where as you can't on missile boats. |
Sniper Smith
Center for Advanced Studies Gallente Federation
158
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Posted - 2014.05.26 00:04:00 -
[47] - Quote
Garviel Tarrant wrote: (EDIT2: I just saw your wonderful Raven navy loss.. You clearly have a good idea about what should and should not be done with missile battleships, i'm stepping out of this arguement.. rofl)
I've never lost a Raven, in PVP or otherwise. |
Sniper Smith
Center for Advanced Studies Gallente Federation
159
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Posted - 2014.05.26 00:14:00 -
[48] - Quote
Garviel Tarrant wrote: Uhm its bonus also applies to long points..
And its ******** because the vindicator has broken webs and applies dps better than any other Bs in the game..
But sure on a BC with 1 web on it (Assuming that is allowed since you are counting on that for the vindi comparison) you do 80% dps
100% with web + tp
Again.. Is your arguement that you should be able to apply damage to cruisers without needing multiple webs/tp's? Because if so that is quite dumb. You seem to be considering this ship for PVE.. Its a ship with a scram bonus.. i suggest using it for pvp..
Actually, if you read my comparison, I said a Vindi WITHOUT Webs applies DPS better.
And no, my Argument is that I should be able to do damage to BATTLESHIPS without multiple webs, TP's, and all my Rigs dedicated to the task with, which you do require with Torps.
Also, your bonused point doesn't go out 200km either. But if you want to ignore a whole weapon system, then show me the other Pirate hull that only works with one half of it's grade of weapons.. Vindi is epic with Blasters, and still amazing with Rails. NM has insane damage application with Tach's, and that only goes up with Pulses. Arty and AC machs are both very common...
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Sniper Smith
Center for Advanced Studies Gallente Federation
159
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Posted - 2014.05.26 00:18:00 -
[49] - Quote
NM has among the best damage application in the game. And your Bhaal should be fitting neuts and NOS.. but even if you don't Tach's and Pulses have good base tracking and damage application, far better than Torp's do. |
Sniper Smith
Center for Advanced Studies Gallente Federation
160
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Posted - 2014.05.26 00:31:00 -
[50] - Quote
Garviel Tarrant wrote:And the vindi with no web doesn't apply better than the Bargh at any range.. Are you just pulling numbers out of your ass because i can start posting graphs disproving pretty much everything that has been said in the last 20 minutes? You can pull whatever graphs you want too, I've been testing it on Sisi.. Not that you need a lot of testing to know that Torp boats without a build in bonus to application, or all their rigs and 2 mids suck at applying DPS to anything smaller than a cap. |
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Sniper Smith
Center for Advanced Studies Gallente Federation
161
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Posted - 2014.05.26 03:22:00 -
[51] - Quote
Web Range is what a missile pirate faction would really excel with.. but with luck that will be the Caldari+Minm faction.. assuming CCP still intends to add them at some point. Give em the webrange that the Bhaal has, and some decent DPS.. would be great.. But I doubt they will change this faction for it.
Numbers look good here, and by that I mean depressing. |
Sniper Smith
Center for Advanced Studies Gallente Federation
161
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Posted - 2014.05.26 03:40:00 -
[52] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:Numbers look good here, and by that I mean depressing. Do you really think there's going to be a Caldari-Minmatar Pirate line? And yes, depressing for anything other than rapid heavy launchers. But that's what the Barghest is - a stealth rapid heavy launcher platform. Sooner or later I'm sure there will be.. Maybe Christmas.. or this time next year for the hype around Fanfest..
CCP seems to like the buzz around adding new ships.. so new Pirate lines would be good for them.. I mean even with the Nester flop, the Frig and Cruiser were a huge success. |
Sniper Smith
Center for Advanced Studies Gallente Federation
161
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Posted - 2014.05.26 03:54:00 -
[53] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:CCP seems to like the buzz around adding new ships.. so new Pirate lines would be good for them.. I mean even with the Nester flop, the Frig and Cruiser were a huge success. They just need to give the Battleships to someone more qualified. I still have hopes Rise will come through..
If not, I can always make Voodoo dolls :p |
Sniper Smith
Center for Advanced Studies Gallente Federation
161
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Posted - 2014.05.26 18:45:00 -
[54] - Quote
Garviel Tarrant wrote: I'm guessing you never got to see the Machariel before its size got "nerfed"
**** was hilarious.
I remember undocking my Charon, with a Contacted (assembled) Mach in Cargo.. I undocked INSIDE a Mach.. could barely even see the Freighter.
Ahh the good old days :)
It is a little big for my liking.. that said, you shrink it, it gets thinner.. so.. ya.. |
Sniper Smith
Center for Advanced Studies Gallente Federation
162
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Posted - 2014.05.27 21:02:00 -
[55] - Quote
We are now a week out.. and still no comments from CCP Rise. |
Sniper Smith
Center for Advanced Studies Gallente Federation
165
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Posted - 2014.05.28 17:34:00 -
[56] - Quote
The BS is better than a Nestor, but without more DPS or a way to APPLY the DPS, I don't expect you to see this much.
For Ranged Tackle you'll see Arazu's, for heavy tackle Proteus's and such. And for missiles, well you won't see many of them in the BS Category, but if you do Typhoons and Ravens.. All of which are far cheaper than this ship will be.
If it ends up being a cheap as a Rattlesnake, then maybe it'll see more use, but it's gonna me at LEAST a bil+ for a long time..
Given how new and expensive the ships would be, I'd rather you lean towards OP, then dial back if needed.. then aim low and dial up :(
Also, CCP Rise, don't take my comments as of late as being personal.. My issue is without feedback these threads devolve into little more than trolling (see Pirate Faction BS's thread..).. Even if there are no changes, it's worth posting, just to people know you there, know that someone other than the ISD's are reading.. it would help a LOT. |
Sniper Smith
Center for Advanced Studies Gallente Federation
165
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Posted - 2014.05.28 18:31:00 -
[57] - Quote
CCP Rise wrote:Quote:Also, CCP Rise, don't take my comments as of late as being personal.. My issue is without feedback these threads devolve into little more than trolling (see Pirate Faction BS's thread..).. Even if there are no changes, it's worth posting, just to people know you there, know that someone other than the ISD's are reading.. it would help a LOT. Appreciate this. What I would love to work towards is people 'knowing we're there' even if we aren't posting daily. I see what you mean though and will try to shoot for a middle ground. Awesome..
I mean just a "Hey Guys, we're still reading your feedback.." once a week would help a lot.. No responses, no idea if your feedback is being even looked at lol. Don't need to to be daily.. even I agree that would be much :)
Plus when we all talk together we end up with good things, like the warp speed bonus to the Angel line, or the epicness that is the Freighter Changes :)
Anyway thanks for commenting :) I'll stop harping on you.. well for a little while :p |
Sniper Smith
Center for Advanced Studies Gallente Federation
165
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Posted - 2014.05.28 22:53:00 -
[58] - Quote
Deacon Abox wrote:Society for Conscious Thought or maybe Thukker could be used for a Caldari Minmatar hybrid/pirate ship line
I lean towards Thukker Tribe.. since SOC is what is often used for CCP Gift ships like the BC..
If they DO to it, my suggestion would be the missile bonus from the Mordu's Legion, combined with the Web bonus from the Bhaal..
Ranged bonused webs and missiles would work very well together. |
Sniper Smith
Center for Advanced Studies Gallente Federation
165
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Posted - 2014.05.28 22:58:00 -
[59] - Quote
Sadew42 wrote:Deacon Abox wrote:Society for Conscious Thought or maybe Thukker could be used for a Caldari Minmatar hybrid/pirate ship line Then they should get on that. There now needs to be one Caldari and Minmatar, one additional Caldari and Amarr, and a Minmatar and Amarr ship line to balance it all out. Balance isn't needed..
If you step back, the idea that the Gal would be involved in so many of these makes sense, given how open their culture is. |
Sniper Smith
Center for Advanced Studies Gallente Federation
166
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Posted - 2014.05.28 23:44:00 -
[60] - Quote
I was thinking less about the sharing of the secrets, and more along the sharing of the people.
Such an open culture would be more likely to have people chose to live on the darker side.. the only one that secrets would he shared with is likely SOE, but even then, they have the Amarr part which is hostile toward them. |
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Sniper Smith
Center for Advanced Studies Gallente Federation
169
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Posted - 2014.05.29 19:53:00 -
[61] - Quote
Pottebee wrote: 10yrs a CAREBEAR and still shafted !! Where's the high sec agents for Mordu's Legion Quick make some , Willing to RAGEQUIT at any time soon , but not this DECADE Pirate Factions don't have highsec agents, or ship BPC drops in Highsec.. Well unless you count what can drop out of the Mothership in an Incursion.. |
Sniper Smith
Center for Advanced Studies Gallente Federation
171
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Posted - 2014.05.30 05:47:00 -
[62] - Quote
Vincintius Agrippa wrote:SOE is pirate faction and they have highsec agents. Mordus Legion aren't really true pirates in the sense. They are more like special forces for the caldari. SOE is a "Non-Empire" faction that has been dumped into the Pirate Faction category, they are however not a pirate faction, as they do not have their own rats that will attack players.
Mordu's Legion IS a pirate faction because their rats will attack any players, and while they have close relations to the Caldari Navy (and some Mega-corps) they still conduct raids against Caldari Interests, as well as against the other empires and pirate factions. They are a little more on the side of light than the 5 big pirate factions, to the point where they have been contracted by the Caldari and Gallente Gov't to provide the security for Luminaire, but that doesn't negate their pirate status.
Or to put it a short way.. If they appear in a belt and shoot at you, they are a pirate faction :p |
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